I decided to put my Sculptris test [link] on a background instead of having it floating in darkness, but why not making it stereoscopic? So here it is - 3D character over 2D painted background made into stereogram.
Full view it, sit in a distance and cross your eyes. If you can't see the 3D effect here is viewing instruction video: [link]
Why chocomonster? Because my friends say the creature reminds them chocolate cookies, so let them have it
BTW, I didn't try to make background looking like 3D landscape, nor the character looking like a painted one, it's just my old Icefield '07 landscape revamped to keep lil monster a company.
Nice one! That's a nicely painted background, and well converted too. One problem though, when compositing the 3D monster and the painted background you've mis-matched the depth a bit in some places so it looks like the monster is sort of embedded in the hills a bit, and the clouds probaly shouldn't be so far in the foreground.
Thank you! Regarding the clouds do you think of the the bottom image? Indeed the top clouds supposed to be rather behind the monster, I can fix it. Regarding the mountains the monster supposed to be close behind the first hill on the right, but in front of the rest.
Yeah, my issue with the clouds was definitely more about the bottom image. They seem to be at the same depth as the nearest parts of the monster.
The monster is nicely level with or just behind the first hill, but when I look at the left and right edges of the monster in the bottom image it looks like the bits of hill next to him are closer to me than the most distant visible parts of the monster himself.
Sorry for delay. I see what you mean - the icy rocks in the right bottom corner are closer or in line with the monster. This could be true, for these rocks aren't in line with the mountains.
Hahha, I would think more into this direction or rather a toad-like creature, buy my friends saw a chocolate in it so it became chocomonster, which is way nicer than meat
That's a nicely painted background, and well converted too.
One problem though, when compositing the 3D monster and the painted background you've mis-matched the depth a bit in some places so it looks like the monster is sort of embedded in the hills a bit, and the clouds probaly shouldn't be so far in the foreground.
The monster is nicely level with or just behind the first hill, but when I look at the left and right edges of the monster in the bottom image it looks like the bits of hill next to him are closer to me than the most distant visible parts of the monster himself.